Choose your own adventure

Compare Series: 
chooseyourownadventure

Fugitive

1998
In this choose your own adventure book, readers choose different endings to decide how a young girl can escape from a gang of jewel thieves and convince the police she did not commit a crime.

The lost Ninja

1991
You are asked to rescue a fellow Ninja from the hands of the yakuza, a ruthless band of Japanese gangsters.

Return to Atlantis

1988
You decide what to do when you arrive on the lost continent of Atlantis and discover evil aliens are preparing to destroy the Atlanteans.

Smoke jumpers

2009
Asks the reader to choose the path of the plot in a story about an amateur smoke jumper who is sent on his first mission to fight fires in the Pacific Northwest.

Who killed Harlow Thrombey?

1982
The reader chooses which murder clues he wants to follow to solve the crime.

The flying carpet

1985
Your Persian rug suddenly begins to fly. You, the reader, decide what to do next.

The trumpet of terror

1986
You, the reader, decide which way the story will go when you are asked to help free the Norse gods from the spell of the evil and greedy witch who is tormenting them.

The magic path

1985
The reader and two friends bike along a path that magically leads to Camelot. Suddenly dressed in armor and carrying swords, the reader proceeds to select the next adventure.

House of danger

1982
The reader chooses from 20 possible endings as he investigates the house of danger.

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