In this choose your own adventure book, readers choose different endings to decide how a young girl can escape from a gang of jewel thieves and convince the police she did not commit a crime.
Asks the reader to choose the path of the plot in a story about an amateur smoke jumper who is sent on his first mission to fight fires in the Pacific Northwest.
You, the reader, decide which way the story will go when you are asked to help free the Norse gods from the spell of the evil and greedy witch who is tormenting them.
The reader and two friends bike along a path that magically leads to Camelot. Suddenly dressed in armor and carrying swords, the reader proceeds to select the next adventure.