"Four lucky kids go on a scavenger hunt inside Mr. Lemoncello's Gameworks factory, where they compete for a chance to win a titanium ticket"--Provided by publisher.
"When Grant Falloon's dreams of winning the Babblemoney Games are hindered by his parents' alternative lifestyle, he creates his own internet country to get back into the competition"--Provided by publisher.
"To win Mr. Lemoncello's new television game show, Kyle and his team have to break out of their comfort zone and walk a mile in other characters' shoes and figure out how to unlock a series of locks and break out of the game before their competition!"--Provided by publisher.
Orphaned and alone, the four McCready sisters, aged eight to fourteen, move to a house off the coast of British Columbia left them by their great aunt, and get by with the help of neighbors.
Marlowe hopes that meeting the family of her heart donor will help her move on from being "The Dying Girl," but family, neighborhood, and other complications hold her back.
Ten-year-old Angie DelMar is sure that there is something creepy and dangerous about her new neighbor, Ms. Doody: somebody who has a book entitled The ABCs of World Domination is obviously up to no good; but when Angie and her friends steal the growth serum intended to create giant insects they accidentally release it at the local day care--and the town is suddenly besieged by giant screaming toddlers in diapers.
Jake, a budding juvenile delinquent, is sent for home schooling to the arty and eccentric Applewhite family's Creative Academy, where he discovers talents and interests he never knew he had.
Upon his mother's death, fifteen-year-old Beck Phillips is sent to live with an eccentric uncle he had never met in a remote manor house, where he learns that his family suffers from a curse that allows him to make plants grow on command and dragon eggs hatch.