Average-looking Japanese superhero Saitama has a not-so-average problem, he just can't seem to find an opponent strong enough to take him on. Can Saitama find a monster who can go toe-to-toe with him for more than one punch, or is he doomed to a life of superpowered boredom?.
Bored after three days of non-stop rain, Priscilla goes outside to perform a rain-stopping dance and meets Posy the Pixie, who shows her the magical land of Primrose and teaches her to appreciate both rain and sunshine.
Ten-year-old Milo travels through a magical tollbooth and embarks on a journey to the Kingdom of Wisdom, where he and a "watch" dog named Tock try to end the feud between numbers and words.
Little Miss Muffet is bored being in the same old nursery rhyme, so she sets off to explore the other pages of the nursery rhyme book to see what the other characters are doing.
A bored hippopotamus cheers up after blowing mud fountains with Aunty, stretching for leaves with Giraffe, playing games with Monkey, and jumping into a cool lake with Mommy and Daddy.
Introduces the character and "get lost" philosophy of Emily the Strange, a thirteen-year-old girl who hangs with a posse of cats and is the poster child for anti-cool.
Hugo can have the gerbil he wants, but only if he can first endure the boredom of spending seven hours--the length of time he is at school each day--in a nearly-empty room to learn how a caged animal feels.