adventure and adventurers

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adventure and adventurers

Raven rise

2008
While Pendragon is trapped on Ibara, Alder returns to Denduron and reluctantly goes into battle again, and other Travelers face obstacles of various sorts, Saint Dane gains the power he seeks on Second Earth and makes his push to destroy and rebuild Halla.

Outcast

2008
Firestar's grandchildren--Lionpaw, Hollypaw, and Jaypaw--progress in their training to become warrior cats and are drawn for different reasons to the mountains and the Tribe of Rushing Water.

The reckoning

2009
The conflict that has been simmering between the new superhumans and the Trutopians begins to boil over, threatening the world with extinction.

The gathering

2008
After an unknown adversary leaks their true identities to the world, Titan and his partner Diamond flee to the United States with their friend, Danny Cooper, and together the trio learn how to master their powers and use them for good.

The awakening

2007
Ten years after the disappearance of superhumans--both heroes and villains--thirteen-year-olds Danny and Colin begin to develop super powers, making them the object of much unwanted attention.

The Never War

2003
Fourteen-year-old Bobby Pendragon and Spader from the planet Cloral journey back in time to 1937 New York City to uncover a plot by the evil Saint Dane.

The reality bug

2003
Fifteen-year-old Bobby Pendragon enters a virtual world to defeat the evil Saint Dane and finds himself tempted to leave the real world behind.

Saving the world and other extreme sports

2007
The time has come for Max, Fang, Iggy, Nudge, Gasman, and Angel to face their ultimate enemy and, despite many obstacles, try to save the world from a sinister plan to re-engineer a select population into a scientifically superior master race.

The lost city of Faar

2003
Fourteen-year-old Bobby Pendragon, apprentice to his Uncle Press, a Traveler responsible for solving interdimensional conflict, tries to locate the legendary lost land of Faar which may hold the key to the survival of the water-covered territory of Cloral, which stands on the brink of war.

Westmark

1982
A boy fleeing from criminal charges falls in with a charlatan, his dwarf attendant, and an urchin girl, travels with them about the kingdom of Westmark, and ultimately arrives at the palace where the king is grieving over the loss of his daughter.

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