Thanks to an overactive imagination, Sam has trouble focusing in class and so his father takes him to see a special doctor. There, they are given Sam a variety of strategies for home and school that will help him learn to pay attention.
Using no special effects other than the reader's imagination, simple directions lead the reader to experiment with mixing and changing colors on the printed page.
Best friends Etho and Birt love going up Sudden Hill and sitting in simple cardboard boxes imagining they are kings, soldiers, astronauts, or pirates until Shu asks to join them, and their "two-by-two rhythm" is disturbed.
"Meet Ruby--a small girl with a huge imagination. In Ruby's world, anything is possible if you set your mind to it. As Ruby embarks on her adventure, kids will be introduced through storytelling to the basic concepts of coding"--Back cover.
Lulu is excited to play with the toy that her best friend Finny brings over, but when the toy loses a wheel and fixing it becomes a game in itself, Lulu realizes that it's even better to play with Finny.