juvenile fiction

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juvenile fiction

Mouse magic

1999
Mandy and James come up with a clever plan to make Amy's pet mouse a star in the play at school.

Doggy dare

2000
Mandy thinks that a stray dog can be trained to help Joey who is deaf.

Welcome to kindergarten

2004
A boy visits the classroom where he will attend kindergarten the following fall and finds out what is in store for him.

Auntee Edna

2001
Tokee is unhappy having to spend the day with her old-fashioned Auntee Edna until she discovers that her aunt is full of good ideas for fun.

Mr. Gumpy's outing

1990
Mr. Gumpy accepts more and more riders on his boat until the inevitable occurs.

Tourist trap

2006
Devious twins Edgar and Ellen scheme to thwart the mayor's tourism initiative, which, if successful, would destroy the town junkyard--the twins' favorite playground, foraging spot, and home to their beloved carnivorous plant, Berenice.

Walt Disney's Cinderella

2005
The fortune of a young girl made to live like a servant by her stepmother and stepsisters changes when her fairy godmother helps her become the belle of a ball. Illustrated with frames from the Walt Disney classic movie.

The treasure of Mount Fate

2007
The reader controls the course of a spooky adventure, encountering magic and monsters in a search for treasure. Presented in graphic novel form.

Vampire hunt

2008
The reader, in the role of a vampire, controls the course of action in a graphic novel in which vampire hunters are on the prowl.

The time travel trap

2008
The readers' choices determine the course of action in a graphic story about time travel.

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