Thirteen-year-old Finn Whitman and four other young teens have been transformed into holograms to be guides for visitors to Disney World, but now they must do battle with the evil witch, Maleficent, and her Overtakers to save Walt Disney World.
"[For] boys and girls ages 3 to 7 . . . this collection of eight stories [is] packed with action and humor--and feature[s] the T. rex, Blue the Velociraptor, and . . . other . . . LEGO Jurassic World dinosaurs"--Amazon.
"A new ride is opening at Luna Park! Every mouse in New Mouse City has come for the grand opening. But the rides keep breaking down, and everything is going wrong. Can Geronimo and his friends figure out who is sabotaging the opening of the Train of Terror?"--Amazon.
With her father lost at sea, Sophie wanders aimlessly around Aqualand, a marine theme park, until an "aquanaut" breaks into the park's research lab, revealing Aqualand's dark side, and vowing to free the captive marine life with her help.
Twins Theo and Alexander along with their sister Wil are abruptly dropped off at their Aunt Saffronia's house, where they learn they must complete a series of tasks in order to see their parents again, the first of which is solving a mystery at the Fathoms of Fear waterpark.
"A.J. and his friends have the chance to win a trip to Dizzyland--if they can finish 5,000 books first. Dr. Carbles, the evil president of the Board of Education, doesn't think they can do it. But the Ella Mentry School kids are nothing if not determined! Will they achieve their theme park dreams? Or does Dr. Carbles have other plans for the school?"--Provided by publisher.
"Fourteen contestants, including Mack, a homeless shelter resident who lost everything, embark on a seven-day competition and the chance to win $50,000 if they can successfully play hide-and-seek in an abandoned amusement park without being found and eliminated"--OCLC.
The threat of blackmail lures sixteen-year-old aspiring photographer Ava and nine other teens--all with secrets they intend to protect whatever the cost--to an abandoned amusement park on Portgrave Pier, and when bad weather and magic cut them off from the mainland, Ava and the others begin turning on each other, one by one.
Scooby-Doo, Shaggy, and the gang are having a blast at the Funland Amusement Park, but when the machines suddenly switch gears, fun turns to fear. Will the Mystery Inc. gang be able to restore the fun at the Funland Amusement Park?.