walt disney world (fla.)

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walt disney world (fla.)

The Kingdom Keepers I

2005
Finn Whitman, an Orlando teen, is hired to be hologramed as a Disney World park "guide" but soon finds himself being transported into the Magic Kingdom in the dead of night to help fight a group of Disney villains, led by Maleficent, who want to take over Disney World--and maybe more.

Down and out in the Magic Kindgom

2003
Jules, barely a century old in a future where death and scarcity have been eliminated, realizes a long-held dream of living at Disney World where he works to preserve the Haunted Mansion and Hall of Presidents, but he discovers all is not well when he wakes in a cloned body to find he has been murdered by a group that wants to turn his beloved attractions into virtual reality experiences.

Kingdom keepers I

Disney after dark
2009
Thirteen-year-old Finn Whitman and four other young teens have been transformed into holograms to be guides for visitors to Disney World, but now they must do battle with the evil witch, Maleficent, and her Overtakers to save Walt Disney World.

Creating magic

10 common sense leadership strategies from a life at Disney
2008
Explains how outstanding leadership can inspire employees, delight customers, and achieve extraodinary business results and help companies improve their customer base and bottom line, and presents ten practical leadership strategies taught at the world-renowned Disney Institute that can be adapted to any business.

The kingdom keepers

2005
Five young teens hired as models for theme park guides find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world as a whole.

Kingdom keepers III

2010
The Kingdom Keepers, five teens who have been transformed into Holographic Hosts at Florida's Disney World, mount a search for Wayne, their missing Imagineer mentor, and find themselves fighting for their lives in imaginary worlds that have become real.

Kingdom keepers II

2008
When the evil Overtakers gain control of a computer server at the Magic Kingdom, allowing them to put the holographic hosts into permanent comas if they should fall asleep, Finn and the others race against time to find the missing Jez and foil the plan.

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