Explains the ways code is used today, including concepts such as robotics and coding careers. Includes audio, videos, activities, weblinks, slideshows, transparencies, maps, quizzes, and supplementary resources.
Explains the process programmers use to create a video game, including concepts such as game mechanics and user interfaces. Includes audio, videos, activities, weblinks, slideshows, transparencies, maps, quizzes, and supplementary resources.
Sasha Savvy decides to give Coding Camp a chance even though she thinks it will be boring. She also doesn't think that she is good with computer stuff. Sasha's mom, a software developer, gives her a unique formula to help her remember how to code. Hopefully it will be enough to get her through a challenging first day of camp with bugs everywhere, computing errors, that is.
Twelve-year-old Emmy feels out of place in her new school. She takes a computer coding class and instantly connects to the material as well as to a new friend, Abigail--a talented singer who secretly wishes to be a coder--and Emmy feels she's finally starting to find her footing. Then she finds out that the teacher who so inspired her is gravely ill and her new-found stability seems to be at risk. Told through prose, verse, and Java code.
In this volume, the kids in the Power Coders Club embark on a new adventure. This time, they use their computational thinking skills to investigate the secret of the five bugs, working to solve a problem that causes havoc throughout their school. Readers will follow along as the five youthful coders use their knowledge to find the answers they need to solve the problem. The club members work together to test their programming and code-debugging skills. Colorful illustrations, humorous situations, and solid computational thinking skills will keep young coders reading to discover how the club deals with these problematic bugs.