When fourteen-year-old Kate and her twelve-year-old genius-uncle George are transferred to a magnet school for the gifted, they quickly discover that everything is amiss and danger lurks in unexpected places.
After a violent virtual-reality game arrives at the mall arcade where she works, fifteen-year-old Roberta finds the courage to search out the person who murdered her mother.
George and Kate are promised the best education but instead face obsessed administrators, endless tests, and evil spirits when they are transferred to Whittaker Magnet School.
Twelve-year-old Paul, who lives in the shadow of his football hero brother Erik, fights for the right to play soccer despite his near blindness and slowly begins to remember the incident that damaged his eyesight.
In 2036 kidnapping rich children has become an industry, but when thirteen-year-old Charity Meyers is taken and held for ransom, she soon discovers that this particular kidnapping is not what it seems.