After his uncle Patch, a naval surgeon, turns pirate on the high seas, fourteen-year-old Davy Shea wonders if his guardian has truly turned against the British throne or if he has other plans in store.
In the mid-1950s, Lewis Barnavelt is convinced that a series of accidents that has been happening to him and his Uncle Jonathan are being directly caused by a curse from a mysterious, hooded figure that might be part of his uncle's past.
Twelve-year-old Lewis and his best friend Rose Rita investigate a strange old house in their home town and discover that they may be dealing with powerful ancient Hawaiian spirits.
Jarvey, a twelve-year-old British boy, becomes lost again within the pages of the Grimoire, a powerful book of spells, where he must navigate complex worlds and battle new and more evil Midions.
When he accompanies Joe and his friends to look for treasure in the condemned Trumbull barn, Wishbone imagines himself as young Jim Hawkins who acquires a treasure map and soon finds himself involved with dangerous pirates.
When Joe and Wishbone must confront a scary neighbor who owns a big mean dog, Wishbone imagines himself as the hero Beowulf of Geatland who helps King Hrothgar rid his kingdom of the terrible monster Grendel and his equally fearsome mother.
In London with his parents, twelve-year-old Jarvey Midion is introduced to the Grimoire, a powerful book of spells that transports him to a strange place and time where danger lurks around every corner.
When thirteen-year-old Asteria's family is killed by space raiders, she leaves their farm on the fringe planet Theron and uses her desire for revenge as motivation at the Royal Military Academy, where she is treated as a second-class citizen because of her father's unfairly stained reputation.
Having been kidnapped by former pirates because of his ability to whistle up the wind, fifteen-year-old Jamie agrees to help their leader, a living corpse, find the dragon of Windrose Island.