(two aliens, three inventors, four fantastic tales)
Nix, Garth
2007
A collection of four fantasy tales in which a boy joins a strange navy in pursuit of video pirates, a neglected princess seeks adventure, an orphaned inventor seeks the perfect parents, and a genius girl faces a sea serpent.
Arthur's life is saved by a key shaped like the minute hand of a clock, but bizarre creatures from another realm are determined to take the key even if it means killing him.
Seventh-grader Arthur Penhaligon returns to the parallel universe known as the House to fight his latest enemy, Grim Tuesday, whose greed threatens to destroy both the House and the Earth.
Battling aliens, space pirates, and competitors, Prince Khemri meets a young woman, named Raine, and learns more than he expected about the hidden workings of a vast, intergalactic Empire, and about himself.
Still holding the fourth key, Arthur Penhaligon receives a suspicious offer from Lady Friday and travels to the Middle House to find out if he should accept it.
Arthur Penhaligon, destined to die at a young age, is saved by a key shaped like the minute hand of a clock, but his survival invokes the wrath of the mysterious Mister Monday who will stop at nothing to get the key back, and Arthur is forced into a desperate quest to unravel the secrets of the key and discover his true fate.
In a savage future world, four young fugitives attempt to overthrow the bloodthirsty rule of the Overlords with the help of Shade, their mysterious mentor.
When Arthur is drafted into the Glorious Army of the Architect by Sir Thursday, he must survive basic training, avoid getting posted to the Front, and figure out how to free Part Four of the Will, while Leaf tries to banish Arthur's doppleganger on Earth.
Arthur's life is saved by a key shaped like the minute hand of a clock, but bizarre creatures from another realm are determined to take the key even if it means killing him.