When Kendra and Seth go to stay at their grandparents' estate, they discover that it is a sanctuary for magical creatures and that a battle between good and evil is looming.
At the end of the school year, Kendra and Seth return to Fablehaven to help their grandfather defend a hidden artifact of great power from the Society of the Evening Star.
When Kendra and Seth go to stay at their grandparents' estate, they discover that it is a sanctuary for magical creatures and that a battle between good and evil is looming.
Kendra, Seth, and the Knights of the Dawn race against time and face dangers as they try to stop the leader of the Society of the Evening Star from possessing the final artifact needed to release evil from the great demon prison.
Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.
In an effort to stop the Sphinx from opening the demon prison Zzyxx, Kendra, Seth, and the Knights of the Dawn race to find the exotic artifacts and keep them out of the Sphinx's control.
At the end of the school year, Kendra and Seth return to Fablehaven to help their grandfather defend a hidden artifact of great power from the Society of the Evening Star.
Kendra, Seth, and the Knights of the Dawn race against time and face dangers as they try to stop the leader of the Society of the Evening Star from possessing the final artifact needed to release evil from the great demon prison.