At issue. Mass media

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What is the impact of digitizing books?

Presents articles and essays espousing opposing viewpoints on the issue of digitized media such as books and newspapers, and whether or not digital media is changing the way people read.

Technology and the cloud

Presents varying perspectives on technology and cloud computing, providing readers with a thorough overview of the issues. Includes organizations to contact.

Are social networking sites harmful?

2015
Contains fifteen essays that examine issues associated with social networking Web sites, discussing the potential skills students can gain through social networking, incidents of cyberbullying, whether social networking sites are addictive, and other related topics.

WikiLeaks

2013
Contains eleven articles presenting opposing viewpoints on WikiLeaks and the impact it has on freedom of the press.

What is the impact of Twitter?

Presents articles and essays espousing opposing viewpoints on whether or not Twitter and social media sites like it have been good for society.

What is the impact of digitizing books?

Presents articles and essays espousing opposing viewpoints on the issue of digitized media such as books and newspapers, and whether or not digital media is changing the way people read.

Are newspapers becoming extinct?

2011
A collection of twelve essays that offers varying perspectives on issues related to newspapers, discussing whether or not they are becoming extinct, how they can survive, the influence of blogs on journalism, and more.

Private character in the public eye

2007
A collection of eighteen essays by both liberals and conservatives who question whether or not the personal lives of politicians should be open to scrutiny.

Are books becoming extinct?

2012
Contains twelve articles about books, discussing digital printing, the printed book market, e-books, and how publishers and libraries can meet the challenges presented by e-books.

Video games

2008
Contains eleven essays that offer varying perspectives on issues related to video games, including the positive and negative effects of playing video games, violent video games and antisocial behavior, artistic and emotional satisfaction from video games, and other topics; and provides contact information for organizations and a bibliography.

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