Wood, Maggie L

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The darkening

2011
Princess Willow Farrandale and her friend Brand, a knight who sticks to the rules, are thrown into the Goblin King's Gauntlet and debate over whether or not they can trust faerie siblings Dacia and Theon, who may be playing their own sinister game, to help them get out alive.

The princess pawn

2003
Fourteen-year-old Willow Kingswell, trying to navigate the perils of ninth grade, is further challenged when she is transported to Mistoclear where she must try to free the magical realm from a terrifying spell.

Captured

2011
Fifteen-year-old Princess Willow must put aside her worries about her mother's deteriorating health and her brother's magical mischief to take up her role in the Game of the Goblin's Gauntlet, the outcome of which will determine the future of the realms.
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