Calling all innovators

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callingallinnovators

Deep-sea exploration

science, technology, engineering
"Learn about the history of deep sea exploration and find out what it takes to make it in this exciting career field"--Provided by publisher.
Cover image of Deep-sea exploration

Toys

from concept to consumer
Explores the history of the toy industry, and what it takes to design and create toys.

Wind, solar, and geothermal power

from concept to consumer
Provides a history of alternative energy, and offers advice on pursuing a career in the field. Discusses common careers, and includes an interview with an expert in solar energy. Includes career statistics, color photographs, a glossary, and further resources.

Apps

from concept to consumer
Investigates the rise of apps and mobile computing, following the careers of several app industry leaders and how they have changed the field.

Air travel

science, technology, and engineering
2015
"Learn about the history of air travel and find out what it takes to make it in this ... career field"--Provided by publisher.

Air travel

science, technology, engineering
2015
Discusses the origins, history, and development of air travel, and offers advice on pursuing a career in air travel. Includes color photographs, career statistics, a glossary, an interview with a professional in the field, and further resources.

Deep-sea exploration

science, technology, engineering
2015
Examines a number of technological advances that have been made in underwater exploration, such as better submarines that can reach deeper parts of the ocean, and the Exosuit diving suit which will allow people to individually go a thousand feet deep.

Robotics

from concept to consumer
Learn about the history of robotics and find out what it takes to make it in this exciting career field.

Apps

from concept to consumer
2015
Learn about the history of mobile apps and find out what it takes to be successful in this career field.

Video games

from concept to consumer
Discusses the history of video games and their creation, and offers advice on becoming a video game designer. Includes color photographs, career statistics, a glossary, an interview with an designer in the field, and further resources.

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