When Scooby-Doo and the gang arrive at Professor Dinkley's archaeological dig in Mexico, they find Velma's uncle missing, and the workers terrified of chupacabras and Aztec gods--and the reader must help them solve the mystery.
Scooby Doo and the gang are on the Magical Mystery Cruise, through the Bermuda Triangle, and the reader chooses which mystery to pursue--dangerous criminals, confused passengers, or a real ghost.
Scooby-Doo and the gang are on the island of Bimini in the Bahamas to investigate a report that the lost city of Atlantis has been found--and the reader must choose the path their investigation will take, and how they will respond to the dangers that lurk underwater for anyone who seeks to find the lost civilization.
"It's a Scooby-Doo reunion when Scooby and the rest of the Mystery Gang gather at a circus carnival under the big top. But when the clowns enter the ring, things go from merry to mayhem-- clowns turn into robots, Scooby Snacks are snatched, and parents are kidnapped!"--Amazon.
"During an airshow Scooby-Doo and the Mystery Inc. gang encounter a haunted World War II bomber plane--and it is up to the reader to decide how the mystery unfolds."--OCLC.
"Scooby-Doo and the Mystery Inc. gang are excited when they're invited to be guest judges at an annual costume contest in Salem, Massachusetts. But when the party is crashed by two terrifying witches, chaos unfolds among the trick-or-treaters. The Gang begins to investigate and quickly discovers there is more than one spooky suspect in Salem"--Amazon.
Scooby-Doo and the gang are on the island of Bimini in the Bahamas to investigate a report that the lost city of Atlantis has been found--and the reader must choose the path their investigation will take, and how they will respond to the dangers that lurk underwater for anyone who seeks to find the lost civilization.
A relaxing weekend at a cabin in the woods turns into an adventure when Scooby Doo and the gang apparently encounter Bigfoot--and the reader must help them solve this mystery.