video games

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Topical Term
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a
Alias: 
video games

Career building through machinima

using video games to make movies
2008
This book explains how to produce a machinima and how to approach machinima as a possible career with tips on defining objectives and setting goals.

Mind at play

the psychology of video games
1983
Analyzes the fascination of computer games, discussing reinforcement, the arcade subculture, etc.

Pok?emon

greatest battles
2004
Matches up pairs of Pok?emons in battles and asks the reader to decide which one would win based on statistics. Includes pull-out poster.

WWE all stars

PRIMA official game guide
2011
Presents a strategy guide for the video game "WWE All Stars" for the Xbox 360, Playstation 3, and Nintendo Wii. Provides move lists and strategies for each fighter and features full-color screenshots throughout.

Video games

1983
A discussion of video games, focusing on their creation and manufacture.

PlayStation 2 for dummies

2001
A guide to using the PlayStation 2 game console that provides tips, tricks, and cheats for the best PS2 games, advice for improving gaming skills, and reviews of dozens of popular games.

What video games have to teach us about learning and literacy

2004
Discusses thirty-six principles of learning that the author argues are built into good video games, and looks at how those principles relate to three areas of research on learning, including situated cognition, the New Literacy Studies, and connectionism.

Joystick nation

how videogames ate our quarters, won our hearts, and rewired our minds
1997
Describes the history and popularity of video games and describes popular coin-operated and home video game cartridge games. Also features insights into how the computer image "blips" and simple electronic sounds of 1970s games have emerged to become state-of-the-art graphics and entire musical songs in the 1990s.

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