dungeons and dragons (game)

Type: 
Topical Term
Subfield: 
a
Alias: 
dungeons and dragons (game)

Dungeons & dragons dungeon master's guide

roleplaying game supplement
2009
Offers Dungeon Masters of all levels of experience advice, rules, and strategies for running adventures and campaigns in the paragon tiers of the role playing game "Dungeons and Dragons".

Dungeons & dragons dungeon master's guide

roleplaying game core rules
2008
A comprehensive guide to acting as Dungeon Master in games of Dungeons and Dragons, covering the rules, adventures, campaigns, characters, nonplayer characters, rewards, and magic items, and includes a glossary, templates, and visual aids.

Dungeons & dragons player's handbook, arcane, divine, and martial heroes

roleplaying game core rules
2008
Presents new rules and character options, such as races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and equipment, and provides rules for adventuring, combat, and rituals.

Dungeons & dragons monster manual

roleplaying game core rules
2008
Contains alphabetized profiles of nearly five hundred monsters in the game Dungeons and Dragons, covering level, size, origin, type, experience points, initiatives, senses, aura, hit points, defenses, resists, saving throws, speed, action points, attack powers, alignment, skills, ability scores, and healing surges.

The elfish gene

dungeons, dragons and growing up strange
2008
The author describes how the 1970s game Dungeons and Dragons effected his teenage development and how millions of boys broke away from everything normal in order to become of part of the craze of fantasy role-playing associated with the game.

A practical guide to monsters

2007
A guide to a variety of monsters--including gargoyles, vampires, mummies, skeletons, and more--that features illustrations and facts on physical characteristics, habitat, society, language, diet, attack methods, and best defenses for each entry.

Pages

Subscribe to RSS - dungeons and dragons (game)