"In the Maker Maze-a magical makerspace-Violet and Pablo, along with their classmate Henry, learn all about the senses and how different people might experience them"--Provided by publisher.
"Visiting a Brain Fair is fun, but Violet and her friends get to learn even more amazing facts about the brain when they enter the magical Maker Maze"--Provided by publisher.
With the help of a fun, odd scientist, third graders Violet, Pablo, and Deepak embark on an adventure in the Maker Maze, a magical laboratory full of robots, an antigravity chamber, 3D printers, and more.
[Discusses] how human-made and natural materials can be shaped to serve different uses and purposes, and how the properties of materials are suited to their purpose, [includes tips and hints on how to work as a team]"--Back cover.
"... focuses on [the maker movement] in a variety of educational ecosystems, spanning nursery schools, K-12 environments, higher education, museums, and after-school spaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents"--Back cover.
"In this detailed guide to Newton's laws of motion, readers will be encouraged to take learning into their own hands with three engaging makerspace projects that bring each of the laws to life. Young scientists will gain an understanding of the importance of these principles in scientific endeavors and in everyday life. They'll also learn more about Sir Isaac Newton and how he discovered the laws of motion. Detailed instructions and . . . photographs will help students complete the projects and make connections with the text"--Provided by publisher.
"Learn about what makerspaces are and how they are used by freelancers and companies to design prototypes. Students can use these spaces to develop . . . STEM skills as well"--Provided by publisher.
"It has been several months since monsters last plagued the town of Stermont, and frankly Alexander Bopp (leader of the Super Secret Monster Patrol) is bored, and misses his friends Rip (immersed in video games) and Nikki (soccer camp), so when his father signs him up for a summer maker program at the library he is happy to go--but soon he starts finding weird old-timey objects, and monster trading cards, and it starts to look like maybe monsters are back in Stermont"--Publisher provided.
"At Maker Fests, makers of all kinds come together to show off their projects and share knowledge with the public. Through simple text written to foster creativity and problem solving, students will learn how to host their own Maker Fests. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--Provided by publisher.