Uses real-life situations in arcades, stores, and restaurants to teach the value of coins and paper money; how to write money amounts with numbers, symbols, and decimal points; how to estimate and compare; and how to give and receive correct change.
Presents an introduction to graphing data, explaining how surveys, observations, amd experiments can be used to create diagrams that tell a story, from school lunch preferences, to following plant growth.
An introduction to data analysis and probability that describes how wildlife scientists such as Ian Stirling and Jane Goodall use graphs and charts in their work, and includes a time line and problem-solving activity.