plot-your-own stories

Type: 
655
Subfield: 
a
Alias: 
plot-your-own stories

What if-- everyone knew your name?

a choose your destiny novel
2006
The reader's choices control the course of Haley's sophomore year at a new high school as she navigates the social scene, deciding whether she wants to become a queen bee, a wannabee, a freak, or a geek.

Terror in ghost mansion

Readers can choose the fate of a group of teens as they try to escape the horrors of a haunted house.

Lost on the Amazon

Asks the reader to choose the plot path in a story in which most of a medical team researching tropical diseases goes missing in the Amazon jungle, leaving a young doctor--the reader--alone.

Trouble on planet Earth

The reader investigates the dwindling oil supply that threatens life on Earth and can choose between alternative adventures, each leading to twenty-two possible endings.

Space and beyond

The reader is taken aboard a space cruiser to research two different planets and can choose between alternative adventures, each leading to forty-two possible endings.

World War II spies

an interactive history adventure
"Describes the role spies played during World War II. Readers' choices reveal various historical details"--Provided by publisher.

Choose your own adventure 4-book set

Contains four stories about a glass house, a friend's disappearance in Mexico, the African Road Rallies, and a young spy trying to protect America in which the reader is asked to choose the plot paths.

Ellis Island

an interactive history adventure
Describes the experiences of immigrants who left their homes in the early 1900s and came to the United States through Ellis Island, in a book where the reader's choices reveal the historical details from three different perspectives.

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