time-travel fiction

Type: 
655
Subfield: 
a
Alias: 
time-travel fiction

Narwhal on a sunny night

"The magic tree house whisks Jack and Annie away to Greenland where they discover they've traveled back in time to meet Lief Erikson"--Provided by publisher.

Captain Underpants and the revolting revenge of the Radioactive Robo-Boxers

the tenth epic novel
After his time-traveling deeds cause the destruction of the world by preventing Harold and George from creating Captain Underpants, Tippy Tinkletrousers tries to use his time machine to correct the situation, but it proves to be difficult to fix.

The time trap

"Delilah Bremmer wants to return to the happier times before her parents divorced. Then, through an incredible set of circumstances, she discovers a gateway to those perfect days. But are they as perfect as she remembers?"--Back cover.

Rewind

"In a world where spinners can freeze and rewind time but are tightly controlled by the government, sixteen-year-old Alex is a spinner paired with Agent Ross to help catch a dangerous criminal"--OCLC.

Hello now

"The story of an out-of-time romance between Jude and Novo, two teens looking for a way to connect to the world"--Provided by publisher.

Homer's excellent adventure

"Homer is about to fail out of school unless he can come up with a story. An epic story. Oh, and it needs to be written in Dactylic Hexameter. No big deal--except Homer has no idea what that is. But the Greek god Hermes has a story that needs a storyteller, and with a trick of immortal magic, he sends Homer and his best friend Dory back ten years to the end of the Trojan War. They meet up with the Greek hero Odysseus along with an entire crew of smelly sailors and set off on a journey filled with scary monsters, angry gods, and a very hungry cyclops. Can Homer get the story in time? Or will one wrong move leave Homer and Dory trapped in the past forever?"--Amazon.com.

Washington's war

Abigail, Jacob, Zack, and Bo travel back in time to meet George Washington and try to convince the stubborn general to continue fighting the Revolutionary War in Valley Forge.

Sacagawea's strength

Abigail and her third grade friends travel back to the past once again on a mission to convince Sacagawea, a teenage Native American who served as a guide for Lewis and Clark, not to give up on her dream.

The ghost in the mirror

"Mrs Zimmermann is at a loss--she still hasn't regained her powers from her last encounter with dark magic and Uncle Jonathan and Lewis have left for the summer to travel around Europe, leaving her and Rose Rita bored and lonely at home. That is until Mrs Zimmermann keeps on seeing visions and shadows of her old magic teacher, Granny Wetherbee, who is trying to contact her from beyond the grave. Mrs Zimmermann and Rose Rita set off to Pennsylvania to solve the mystery and in doing so travel back in time to Granny Wetherbee, who tells them that they must save a good wizard, Grandpa Drexel, who is destined to die for a wrongdoing he didn't commit. As they both try to change the past, evil lurks in the background"--OCLC.

The trouble with time travel

"Max and her dog, Boomer, are in trouble. Big trouble. Max has accidentally smashed an heirloom vase: the only treasure her great-great-great-great-great-great-grandma managed to save when her houseboat sank 234 years ago. Max can come clean--or, she can build a time machine! If she travels to the past and smashes the vase then, there will be nothing for her to break in the future. . . . In the time machine--surprisingly easy to construct--Max and Boomer bump around to the past and the future, tangle the string of time, and crash into the ancestral houseboat, promptly sinking it. And in the past, the vase remains intact. Disheartened, Max and Boomer return to the moment just before their adventure began, to warn themselves NOT to build a time machine. In spite of the warning, Max tosses a Frisbee for Boomer, directly in the direction of the vase, and their wild adventure begins again, and again, and again..."--Provided by publisher.

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