logic

Type: 
Topical Term
Subfield: 
a
Alias: 
logic

Critical reasoning in ethics

a practical introduction
1999
An introduction to the role of critical thinking in ethics that outlines how to understand and evaluate ethical arguments, how to make well-reasoned decisions, and how to think fairly about and discuss ethical issues.

Conned again, Watson!

cautionary tales of logic, math, and probability
2001
In these cautionary tales of greedy gamblers, reckless businessmen, and ruthless con men, Sherlock Holmes uses his deep understanding of probability, statistics, decision theory, and game theory to solve crimes and protect the innocent.

Five little fiends

2002
Five little fiends steal pieces of the world to admire, but give them back when they realize the beauty comes from being connected.

Perplexing lateral thinking puzzles

1997
Puzzles for a small group of people. One person knows the answer and the others ask questions to find the answer.

Crimes and clues

logical thinking and writing
1978
Challenges readers to solve several "whodunits" by selecting, analyzing, and logically organizing the details of each of the stories included.

Cogwheels of the mind

the story of Venn diagrams
2004
Chronicles the history of the Venn diagram, describes versions created by Lewis Carroll, Winston Churchill, and others, and discusses its potential evolution.

Introducing logic

[a graphic guide]
2008
Text and cartoon illustrations follow the historical development of logic, explaining the symbols and methods involved and the philosophical issues surrounding it.

This sentence is false

an introduction to philosophical paradoxes
2009
An introduction to philosophical paradoxes that contains puzzles of logic and reasoning on topics such as God, ethics, political philosophy, space, and time.

This or that survival debate

a rip-roaring game of either-or questions
2013
"Offers intriguing either/or questions and content on survival skills and situations to encourage critical thinking and debate"--Provided by publisher.

Getting the facts

1998
Activities, projects, and games introduce the concepts of logic, probability, graphic analysis, and problem solving.

Pages

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