"Readers learn how they can use digital tools to brainstorm a question, research and take notes, collaborate with teammates, record and organize data, and create presentations using multimedia."--.
Ruby is determined to win the gold with her fifth-grade science fair project, a Rube Goldberg machine to help her grandfather, but the real prize turns out to be something completely unexpected.
explore the history and science of finding your way
Brown, Cynthia L
2013
Explores the history and science behind mapmaking and navigation, featuring illustrated, step-by-step instructions for twenty projects designed to help students learn about the mapmaking and navigation processes.
Describes how to investigate the physical characteristics and behavior of mammals, including such projects as observation, tracking, comparison with other animals, using the Internet, and building a place of habitation such as a bat box.