Abracadabra!

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abracadabra

Too much magic

1990
Dawn, an eighth-grade girl with magical powers, dreads her cousin Preston coming for the Winter Carnival Weekend. She is sure he will ruin the weekend.

Instant popularity

1990
Dawn uses her magic powers to make a new girl instantly popular.

Yikes!

it's alive!
2003
The Abracadabra Club goes on a field trip to the American Museum of Natural History where they learn all about dinosaurs and begin to wonder if one of them is roaming the halls of their school.

Whoa!

amusement park gone wild!
2003
The Abracadabra Club tries to keep Crump's Playworld amusement park from going out of business, but someone seems to be determined to sabotage the park.

Wow!

blast from the past!
2003
The members of the Abracadabra Club go to perform at the grand opening of the restored colonial village of Old Brattle, but their fun is interrupted with Jessica thinks she has spotted a ghost.

Presto!

magic treasure!
2002
The Abracadabra Club finds a secret treasure map while on a school field trip, but the gang's efforts to claim the loot are hindered by Andrew Flingus.

Yeeps!

secret in the statue!
2002
The Abracadabra Club discover a mysterious statue with one glowing red eye and set off in search of its other orb, hoping it will be the key to a hidden treasure.

Boo!

ghosts in the school!
2001
The Abracadabra Club, scheduled to perform its first big magic show, must find the source of the spooky noises disrupting the school before the show is ruined.

Poof!

rabbits everywhere!
2001
The Abracadabra Club must stop rabbits from taking over their school after one of their members did a magic trick.

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