"When twelve-year-old Farah and her two best friends get sucked into a mechanical board game called The Gauntlet of Blood and Sand--a puzzle game akin to a large Rubik's cube--they know it's up to them to defeat the game's diabolical architect in order to save themselves and those who are trapped inside, including her baby brother Ahmed. But first they have to figure out how. Under the tutelage of a lizard guide named Henrietta Peel and an aeronaut Vijay, the Farah and her friends battle camel spiders, red scorpions, grease monkeys, and sand cats as they prepare to face off with the maniacal Lord Amari, the man behind the machine. Can they defeat Amari at his own game...or will they, like the children who came before them, become cogs in the machine?"--.