Shares the sometimes gruesome details of the deaths of nineteen famous historical figures, including King Tut, Pocahontas, George Washington, Edgar Allan Poe, and Marie Curie.
The reader chooses the course of the action in a story about homeless children who were sent on trains from New York City in the early 1900s to find adoptive families in the West.
Describes the people and events involved in the Salem witch trials through the stories of three characters, including an accused witch, the family member of an accused witch, and an accuser, in which the reader chooses the plot lines.
Introduces the life and accomplishments of Ralph Baer, dubbed the "father of video games" by President George W. Bush, and describes the development of the Magnavox Odyssey, the first home video game console.
Teaches about the experiences of immigrants fleeing terrible hardships in China for new lives in California in the mid-nineteenth century, letting the reader steer the course of the story.
In nineteenth century New England, Joseph Palmer flouts the law against wearing a beard and is accused by his fellow citizens of being unpatriotic and sinful, stubbornly refusing to shave even when he is sent to jail.
"Explore the life of a colonial printer and his importance to the community, as well as everyday life, responsibilities, and social practices during that time"--Provided by publisher.
Looks at the clothing worn by colonial people and explains where the clothes came from, discussing cobblers and tanners, milliners, wigmakers, and tailors. Includes information on Native American dress.
Lists records, superlatives, and unusual facts about computer and video games, and includes interviews with champion gamers, tips on play, and profiles of the best-selling games.
Amy and Dan Cahill face their greatest challenge on their quest to find the thirty-nine clues, but in order to discover the secrets of their lineage they will have to make a choice that could impact the world's future.