sculpture

Type: 
Topical Term
Subfield: 
a
Alias: 
sculpture

ZBrush studio projects

realistic game characters
2011
"Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide!"--Provided by publisher.

Modern sculpture

a concise history
1996
Traces the development of modern sculpture from Rodin to the post-World War II era, discussing the different styles that have characterized the period, including eclecticism, cubism, constructivism, and others; and examines the work of artists within and outside of the various movements.

Sculpture in stone

2001
Provides a history of sculpture, exploring different types of stone, tools and techniques, famous pieces, and other related topics; and includes practical instructions for carving.

Sculpture

1996
Chronicles the history of sculpture from the earliest known sculptures of the prehistoric era to the late 1990s; includes photographs, a glossary of terms, and an index of sculptors and artists.

Sculpture

1994
Offers a cross-cultural survey of Western and non-Western sculpture, discussing technique, processes, and tools.

The clay soldiers of China

2006
Examines the history and story behind the famous Terra Cotta Army of China's first emperor, Ch'in Shih Huang Ti, and the efforts to preserve and protect it.

Sculpture: the shapes of belief

1971
Describes the history, significance, and variety of sculpture from ancient times to the present.

The art of sculpture

stone, wood, plaster, and bronze : from small statuettes to cathedrals
1995
Looks at the history of sculpture, from prehistoric carvings to medieval cathedrals to Calder's mobiles, exploring the relationships across cultures and continents.

The story of sculpture

1995
Guide to the techniques, movements, and history of three dimensional art.

Pages

Subscribe to RSS - sculpture