A group of high school girls takes revenge on their sadistic gym teacher in the most fitting way possible. Two stowaways find themselves on a ship for the dead. An ancient predator stalks the wrong victim.
When Norman got bit by a wolf on a class field trip, he knew something was wrong, but he never expected to turn into a werewolf. Now he must choose whether to remain a wolf, or return to his human form.
When thirteen-year-old Martin arrives at an alternative school for misfits and problem students, he falls in with a group of boys with psychic powers and discovers something surprising about himself.
Tired of continually having his feelings hurt by popular students and bullies, fifth-grader Nathan agrees to try an experimental formula, Hurt-Be-Gone, and becomes a half-dead zombie, a condition which, he soon discovers, has some real advantages.
Nathan Abercrombie is just getting started with his training for secret organization, the Bureau of Useful Misadventures when greasy green globs of goop strat oozing from every faucet in town. BUM asks Nathan to investigate. Things get worse when Nathan's mother makes him a doctor's apppointment. His doctor is sure to noitice that Nathan is dead!.
When fifth-grader Nathan Abercrombie, a half-dead zombie whose body cannot heal itself, is approached by messengers from the Bureau of Useful Misadventures (B.U.M.) and offered the chance for a cure if he will become a spy, he doesn't realize that B.U.M. is not exactly trustworthy.
New complications arise for fifth-grader Nathan Abercrombie, half-dead zombie spy, when Belgosi Upper Elementary School is temporarily closed and his fifth-grade class must share space with first graders--and then eighth graders, as well.
Thirteen-year-old Martin Anderson, new at the Edgeview Alternative School for misfits and problem students, falls in with a group of boys with psychic powers and discovers something surprising about himself.
When ordinary third-grader Ed finds a coin with the words "strange" and "stranger" on both sides, weird things start happening around him--but when his friends start blaming him for all the weirdness Ed wonders if this coin is not too strange for comfort.
Ever since Ed found the magic coin called Silver Center, strange things keep happening around him, but maybe if he finds the right words he can use the magic to raise money for the soccer team.