augmented, virtual and mixed reality for all classrooms
". . . provides practical insights and classroom examples to help educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. Topics covered include definitions and examples of augmented, virtual and mixed reality; comparison of devices and platforms, and tips for selecting the best one; lesson plans mapped to standards and content areas and ideas for using immersive technology tools in the classroom"--Provided by publisher.