Feeling angry and out-of-place in her large family, twelve-year-old Xandra finds a magical key to a world of ghostly, sometimes frightening, phantoms that help her see herself and her siblings more clearly.
Despite the harsh treatment he has endured at the Lovell House orphanage, ten-year-old Gib Whittaker manages to maintain his hopeful outlook when he is "farmed out" to help with the horses of a wealthy banker in 1908.
In 1909, after spending several months back at the Lovell House Home for Orphaned and Abandoned Boys, eleven-year-old Gib returns to live on the Thornton ranch, where his natural way with horses helps to make him feel at home.
When Hallie and her mother move to a new town after her father's sudden death, Hallie begins to spy on a troubled family living in a nearby building and her involvement helps her begin to handle her feelings of anger and grief.
Six imaginative schoolmates embark on a game in which they pretend to be gypsies, but when one of the boys runs away and takes up with a group of homeless people, the game threatens to become all too real.
Feeling angry and out-of-place in her large family, twelve-year-old Xandra finds a magical key to a world of ghostly, sometimes frightening, phantoms that help her see herself and her siblings more clearly.
A group of children, entranced with the study of Egypt, play their own Egypt game, are visited by a secret oracle, become involved in a murder, and befriend the Professor before they move on to new interests, such as Gypsies.
In 1909, after spending several months back at the Lovell House Home for Orphaned and Abandoned Boys, eleven-year-old Gib returns to live on the Thornton ranch, where his natural way with horses helps to make him feel at home.
With her father's failing health and the family's shaky finances, twelve-year-old Audrey's dreams of becoming a writer seem very impractical until she is given a peculiar bronze pen that appears to have unusual powers.