When Scooby-Doo and the rest of Mystery Inc. are trapped in Gotham City's new monument to Rizzo the Clown, Batman comes to the rescue to help them find the creepy culprit.
When a wicked werecat plagues a big cat park on the outskirts of Gotham City, Mystery Inc. joins forces with Batman to crack the case, but little do they know, more than one crafty kitten is at play in the preserve.
"When an uncharted island springs up in Gotham City Harbor, Batman and Mystery Inc. join forces to uncover who created the tropical paradise, but soon find themselves under attack by a host of vile vegetation and prehistoric plants"--OCLC.
When an ancient Greek crypt at the Gotham City Museum of Natural History is opened unleashing mythological monsters, the Mystery Inc. gang team up with Batman and Batwoman to battle the creatures and uncover the super-criminal behind the mayhem.
When an amateur detective convention gets overrun by zombies, Batman and Batgirl team up with the Mystery Inc. gang to get to the bottom of the oddball apocalypse.
When the Joker escapes from Arkham Asylum, he tricks Batman into following him to an old warehouse that has been converted into a fun house, where the Caped Crusader must evade clown robots and deadly rides to defeat his enemy.
Robin discovers something hidden beneath the Arctic glaciers while doing research for a school project, and with Batman's help, he finds out that R?'s al Gh?l is the cause of global warming and that only the Dynamic Duo can prevent a disaster.
Batman and his crime-fighting partner, Robin, work together to put the evil Hugo Strange--who is turning Gotham's citizens into monsters--out of business.