What video games have to teach us about learning and literacy

Discusses thirty-six principles of learning that the author argues are built into good video games, and looks at how those principles relate to three areas of research on learning, including situated cognition, the New Literacy Studies, and connectionism.

Palgrave/Macmillan
2007
9781403984531
book

Holdings

hidmidmiidnidwidlocation_codelocationbarcodecallnumdeweycreatedupdated
7393139552852267270968390878LETH282LETH021440794.8 GEE794.815754856551709567815
207243156472872232270968390878HIHS255HIHS027391794.8 GEE794.815825759371709307855