What video games have to teach us about learning and literacy / Gee, James Paul

ISBN13: 
9781403984531
9781403965387
LCCN: 
Compare Title: 
whatvideogameshavetoteachusaboutlearningandliteracy
Call Number: 
794.8

What video games have to teach us about learning and literacy

2004
Discusses thirty-six principles of learning that the author argues are built into good video games, and looks at how those principles relate to three areas of research on learning, including situated cognition, the New Literacy Studies, and connectionism.

What video games have to teach us about learning and literacy

2007
Discusses thirty-six principles of learning that the author argues are built into good video games, and looks at how those principles relate to three areas of research on learning, including situated cognition, the New Literacy Studies, and connectionism.
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