Death by video game

danger, pleasure, and obsession on the virtual frontline

On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? Simon Parkin meets the players and game developers at the frontline of virtual extremism.

9781612195407
book

Holdings

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120439548840872164522445713827FAHS174FAHS45489TN PARKIN100015814652241708963493