games / video & electronic

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games / video & electronic

Minecraft

2019
"With tales of witch and pillager rivals finding common ground, a heartless griefer who bit off more than they could chew, and valiant heroes new (or not!) to the Overworld, this anthology tells tales that span the world of Minecraft"--Provided by publisher.

Overwatch

anthology
"This collection of twelve short stories depicts the backstories of Overwatch's heroes"--.
Cover image of Overwatch

The ultimate Roblox book, an unofficial guide

learn how to build your own worlds, customize your games, and so much more!
2018
Text and illustrations provide a guide to the multiplayer online game Roblox that focus on how to build worlds, create quests and games, make money, and more.
Cover image of The ultimate Roblox book, an unofficial guide

Ultimate unofficial survival tactics for Fortnite Battle Royale

2019
". . . offers a[n] overview of [Fortnite Battle Royale] and includes strategies for survival, building, exploration, and engaging in combat . . . Inside, [readers] discover what's available and how to find and acquire the many different types of weapons, ammo, loot items, and resources, and learn proven strategies for using each item in a variety of situations that'll aid in [their] survival and battle victories . . ."--Provided by publisher.

Blood, sweat, and pixels

the triumphant, turbulent stories behind how video games are made
2017
Explores how video games are brought to fruition, taking readers behind the scenes of video game development.
Cover image of Blood, sweat, and pixels

Significant zero

heroes, villains, and the fight for art and soul in video games
2017
"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--Provided by publisher.

Death by video game

danger, pleasure, and obsession on the virtual frontline
On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? Simon Parkin meets the players and game developers at the frontline of virtual extremism.

Shigeru Miyamoto

Super Mario Bros., Donkey Kong, the Legend of Zelda
2015
"Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a great need to uncover the masterminds behind the screen. Influential Video Game Designers is the first series to take seriously the role of the game designer, by profiling those who have shaped contemporary video gaming, and providing insights into the practice, history, and artistry of game design. You may never have heard of Shigeru Miyamoto, but his output is sure to stir in you feelings of nostalgia and contentment. Joining Nintendo in the late 1970s, Miyamoto was the creator of lasting game franchises, such as Super Mario Bros., The Legend of Zelda, and Donkey Kong, just to name a few. His being named in Time Magazine's 100 Most Influential People in 2007 also proves his continued relevance in game design, game history and pop culture. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto launches this exciting new series, in order to provide gamers, industry professionals, and scholars with a history of the games they love and the design teams behind them, focusing on both the processes and products of game design. "--.
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