Star Trek

the new adventures

Following the events of Star Trek Into Darkness, the U.S.S. Enterprise embarks on a new five-year mission of discovery, but is interrupted by a visit from the classic character Q, who challenges this timeline's Captain Kirk to solve a classic no-win situation... if he can, in "The Q Gambit." In "Behemoth," the crew come upon a damaged alien vessel of unknown origin. Discovering the injured pilot inside, they learn of a new threat of unprecedented power. In "Eurydice," the Enterprise finds itself adrift, farther from Earth than any other starship has ever traveled. And, in "The Tholian Webs" the ship becomes trapped in INTERPHASE, a dangerous condition of space within which the ship's structural integrity-and the crew's sanity-are at risk.

IDW Pub.
2014
9781631401770
book

Holdings

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272761062199102091803029821711GAM183GAS0036244GN JOH100016377825731695044385