Introduces readers to the basic steps game designers take to create multifaceted and in-depth game worlds. Walks readers through the steps of game design, from the stage of collecting ideas to coding and getting a game to market. Includes a glossary.
hid | mid | miid | nid | wid | location_code | location | barcode | callnum | dewey | created | updated |
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3451808 | 6829007 | 1593 | 826297 | 913641 | Edison | 169 | 32616000555582 | EB 794.81 SCH | 794.81 | 1640729255 | 1640729255 |