Contains seventy-eight tips for working with the Tarot at all levels, and includes information and answers to questions about decks, interpretation, spreads, ethics, and more.
Pamela, the owner of the Tarot Cafe, hires Aaron, a werewolf with a troubled past, to work in the cafe; and Pamela remembers how her mother died seven hundred years ago because of prejudice and persecution.
Fifteen-year-old Cat and three other London teens are drawn into a dangerous game in which Tarot cards open doorways into Arcanum, a different dimension where there is everything to win and failure can be deadly, but after the world lets Cat learn a shocking truth about her family she begins to wonder what draws players into the game.
Syd, who is much more comfortable with animals than people, asks her friends for a tarot reading, then fears the dire predictions are coming true as her parents fight, her aging cat suffers, and her friendships are tested.
Meredith Martin, an American graduate student, travels to France while researching the life of Claude Debussy, but she is haunted by a tarot reading in Paris and discovers an ominous deck of cards and a piece of music tied to a great fire from a century ago said to have been caused by the summoning of a demon.
Syd, who is much more comfortable with animals than people, asks her friends for a tarot reading, then fears the dire predictions are coming true as her parents fight, her aging cat suffers, and her friendships are tested.