virtual reality

Type: 
Topical Term
Subfield: 
a
Alias: 
virtual reality

The night room

1995
When a group of students uses an experimental computer program that simulates their tenth high school reunion, they get an unsettling look at their possible futures.

New world

1995
Fourteen-year-old Miriam agrees to test a new computer game in utmost secrecy but finds that it is more than she bargained for.

The awesome official guide to Disney Club Penguin

2010
A guide to the Club Penguin online game that provides secret tips and tricks for mini-games, becoming a ninja or secret agent, and completing missions.

Heir apparent

2004
While playing a total immersion virtual reality game of kings and intrigue, fourteen-year-old Giannine learns that demonstrators have damaged the equipment to which she is connected, and she must win the game quickly or be damaged herself.

Virtual reality & beyond

1997
Discusses virtual reality and other forms of computer simulation and examines their past, present, and future uses.

The Nightmare Machine

1998
On the planet Fun World, where computer-generated holograms create both entertainment and terror, Zak and Tash discover that some of the scary illusions may be real and dangerous.

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