A terrible crime forces Lockwood to turn to Lucy for help, setting them on the trail of dark secrets at the heart of London society. Both professionally and personally, their investigation stirs up forces they may not be able to control...
"Images accompany information about ghosts at sea. The combination of high-interest subject matter and light text is intended for students in grades 2 through 7"--Provided by publisher.
Hikaru Shindo, a schoolboy whose consciousness houses the spirit of a master Go player, struggles to turn his losing streak at the insei school around in time for the Young Lions Tournament, where he could have a chance to play against his rival, Go prodigy Akira Toya.
Hikaru, gaining expertise from the spirit of the game master Fujiwara-no-Sai, agrees to play Toya Meijin online, but if he loses he must reveal his identity, then he takes on an opponent who uses the same color stones.
Hikaru Shindo, who stumbled across a haunted Go board and lives with the spirit of a master player, Fujiwara-no-Sai, in his mind, refuses to let Sai play, which causes the inner coach to vanish, leaving Hikaru to fend for himself.