Anno, Mitsumasa

Compare Name: 
annomitsumasa

Anno's journey

Records in drawings the author's journey through northern Europe and his impressions of the land, the people at work and play, and their art, architecture, folklore, and fairy tales.

Anno's counting book

1992
Introduces counting and number systems by showing mathematical relationships in nature.

Dr. Anno's magical midnight circus

1972
When the clocks strike twelve, the magical midnight circus begins. Pepe the clown will show you the way, but hurry--the circus vanishes at dawn.

Anno's math games III

1997
Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology.

Anno's math games

1997
Picture puzzles, games, and simple activities introduce the mathematical concepts of multiplication, sequence and ordinal numbering, measurement, and direction.

Topsy-turvies

Optical illusions form structures in which curious little men can go up stairs to get to a lower place, hang pictures on the ceiling, and walk on walls.

Topsy-turvies

Optical illusions form structures in which curious little men can go up stairs to get to a lower place, hang pictures on the ceiling, and walk on walls.

Anno's magical ABC

an anamorphic alphabet
1981
The distorted letters of the alphabet become quite clear when viewed with the help of the silver tube included with the book.

Anno's Britain

1982
The illustrations lead the reader on a journey through Great Britain moving freely through time and space.

Anno's math games III

1991
Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology.

Pages

Subscribe to RSS - Anno, Mitsumasa