Anno, Mitsumasa

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Anno's twice told tales

The fisherman and his wife & The four clever brothers
1993
Presents two tales from the Brothers Grimm, combined with Mr. Fox's highly unusual interpretations of them.

Anno's counting house

1982
One by one, ten children move from their old house into their new house with all their possessions. Die-cut windows reveal the interiors of the houses and the book can also be read from back to front.

Anno's Aesop

a book of fables
1989
Presents an illustrated collection of Aesop's fables interwoven with Father Fox's own unique interpretations of the stories.

All in a day

1986
Brief text and illustrations by ten internationally well-known artists reveal a day in the lives of children in eight different countries showing the similarities and differences and emphasizing the commonality of humankind.

Anno's animals

1979
The reader is invited to find a variety of animals hidden amidst woodland scenes.

Anno's magic seeds

1995
The reader is asked to perform a series of mathematical operations integrated into the story of a lazy man who plants magic seeds and reaps an increasingly abundant harvest.

Anno's faces

1989
Depicts familiar fruits and vegetables, including the strawberry, orange, watermelon, and green pea. Moving see-through plastic cards over the illustrations causes each fruit and vegetable to smile and frown.

Anno's U.S.A.

1983
In wordless panoramas a lone traveler approaches the New World from the West in the present day and journeys the width of the country backward through time, departing the east coast as the Santa Maria appears over the horizon.

Anno's Counting book

1977
Introduces counting and number systems by showing mathematical relationships in nature.

Anno's math games

1987
Picture puzzles, games, and simple activities introduce the mathematical concepts of multiplication, sequence and ordinal numbering, measurement, and direction.

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