Draws upon interviews with FBI agents, criminal psychologists, and hackers themselves to investigate the motivations behind teenage computer hackers and describe crimes committed by such individuals as "Mafiaboy" and groups such as the World of Hell.
Upon moving to Sentinel House, five-year-old Matty and fifteen-year-old Graham encounter ghosts from a nearby abandoned military compound, but real trouble begins when their father is arrested for posting information about a secret weapons system on the Internet.
The world's most famous former computer hacker, now a security consultant, describes his life on the run from the FBI creating fake identities, finding jobs at a law firm and a hospital, and keeping tabs on his pursuers.
Discusses the high tech crimes committed by hackers, crackers, and phone phreaks using computers, including fraud, embezzlement, and espionage, as well as the best ways to minimize the occurrence of such crimes.
When a series of industrial accidents are blamed on faulty computer chips, FBI agent Erika Conklin is called in to investigate, and she soon learns that the accidents weren't due to negligence, but to sabotage.
Contains over four hundred alphabetically arranged entries that provide information about crimes, criminals, and crime-fighting techniques, covering topics such as airport security, DNA evidence, Internet fraud, and weapons, and includes a glossary.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
Neo and the rebel leaders estimate that they have 72 hours until 250,000 probes discover Zion and destroy it and its inhabitants. During this, Neo must decide how he can save Trinity from a dark fate in his dreams.
Provides access to a wide diversity of opinions by experts, policy makers, and concerned citizens. Includes complete articles and speeches, long book excerpts, and occasional cartoons and boxed quotations.