Having voyaged to the Otherworld in his quest to find himself, the young wizard Merlin must face fire in many different forms and deal with the possibility of losing his own magical power.
Having voyaged to the Otherworld in his quest to find himself, the young wizard Merlin must face fire in many different forms and deal with the possibility of losing his own magical power.
Through adventures involving a haunted marsh, talking trees, and the creature called the ballymag, the young wizard Merlin continues to experience both his growing powers and his essential humanity.
A young boy who has no identity nor memory of his past washes ashore on the coast of Wales and finds his true name after a series of fantastic adventures.
Merlin's fragile home on the isle of Fincayra is threatened by the attack of a mysterious warrior with swords for arms and by the escape of Stangmar from his imprisonment, as Merlin continues to move toward his ultimate destiny.
Merlin's fragile home on the isle of Fincayra is threatened by the attack of a mysterious warrior with swords for arms and by the escape of Stangmar from his imprisonment, as Merlin continues to move toward his ultimate destiny.
Merlin's fragile home on the isle of Fincayra is threatened by the attack of a mysterious warrior with swords for arms and by the escape of Stangmar from his imprisonment, as Merlin continues to move toward his ultimate destiny.
Having stumbled upon his hidden powers, the young wizard Merlin voyages to the Otherworld in his quest to find himself and the way to the realm of the spirit.
Having stumbled upon his hidden powers, the young wizard Merlin voyages to the Otherworld in his quest to find himself and the way to the realm of the spirit.
Young Merlin must end the hostility harbored between the many groups on the isle of Fincayra so that they can face their common enemy--the evil warlord Rhita Gawr.