Through adventures involving a haunted marsh, talking trees, and the creature called the ballymag, the young wizard Merlin continues to experience both his growing powers and his essential humanity.
Merlin's fragile home on the isle of Fincayra is threatened by the attack of a mysterious warrior with swords for arms and by the escape of Stangmar from his imprisonment, as Merlin continues to move toward his ultimate destiny.
Through adventures involving a haunted marsh, talking trees, and the creature called the ballymag, the young wizard Merlin continues to experience both his growing powers and his essential humanity.
Having stumbled upon his hidden powers, the young wizard Merlin voyages to the Otherworld in his quest to find himself and the way to the realm of the spirit.
Strange wickedness is rising from a remote swamp on the magical Isle of Fincayra forcing Merlin to journey to frightening places in order to save his homeland.