learning, psychology of

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learning, psychology of

How computer games help children learn

2008
Explains how video and computer games can help children build successful futures by teaching them to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, and helping them learn how to survive in an ever-changing world.

The scientist in the crib

what early learning tells us about the mind
2001
Looks at what the field of cognitive science has revealed about how babies and young children think and learn, and includes anecdotes from the authors who are parents as well as scientists.

Learning & memory

the brain in action
1999
Examines what researchers have discovered about the structure, function, and development of the human brain, and looks at how their discoveries can be applied to teaching techniques in the classroom.

Why don't students like school?

a cognitive scientist answers questions about how the mind works and what it means for your classroom
2009
Explains the cognitive and biological basis for learning and provides insight on how teachers can use story, emotion, memory, context, and routine to improve student knowledge and the learning experience.

So each may learn

integrating learning styles and multiple intelligences
2000
Presents background information on multiple intelligences and learning styles, as well as classroom examples, activities, organizers, self-assessments, and lesson-planning templates for teachers of all grade levels and subjects.

Smart schools

better thinking and learning for every child
1995

What video games have to teach us about learning and literacy

2007
Discusses thirty-six principles of learning that the author argues are built into good video games, and looks at how those principles relate to three areas of research on learning, including situated cognition, the New Literacy Studies, and connectionism.

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