When Malcolm and Dandy set out to get a picture of a ghostly pirate ship, they find themselves reeled in by the pirates--and they have to agree to dig up the captain's buried treasure or they will never be allowed to leave.
"When the ghost of a rock star interferes with a music concert that Dandy, Malcolm, and his sister Cocoa are attending, the ghost detectors are on the job--but this time the key to victory may be a video game"--Provided by the publisher.
When their winning bottle cap is stolen by a ghost magician, Malcolm and Dandy pursue him to the abandoned Deja-View theater and try to get their prize back.
An illustrated adaptation of Victor Hugo's novel in which Quasimodo, the hunchbacked bellringer of Notre Dame Cathedral, struggles to save the beautiful gypsy dancer Esmeralda from being unjustly executed.
Anne is injured in an unusual accident just minutes before she is to leave for cheer camp; and her Fortune Tellers' Club friends help her to find out the reason behind her accident, revealing a secret from her past.
Twelve-year-old Gena begins to see a reflection of a strange girl in her mirror, and enlists the help of the Fortune Tellers Club members to discover the girl's identity.
Juniper and her friends in the Fortune Tellers Club investigate the strange green fog and the unusual behavior of Juniper's grandmother in the small town of Lost Arrow.