Wizards of the game

Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fund raiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world.

Puffin
2004
9780142402153
book

Holdings

hidmidmiidnidwidlocation_codelocationbarcodecallnumdeweycreatedupdated
3554144182368225814703247009DANE145DANE18667FIC LUB100015774597521709567815
12823714955269231514703247009HFMS267T 2003959Pbk F Lub100015814652241736518457
15927275216773235414703247009WIDA499WIDA28514FIC LUB100015814652241736518457